Answer by DesiQ
There is a *Moving Platform* field in the Character Motor script of the default Character Controller in Standard Assets. Did you enable it?
View ArticleAnswer by Felix King
Thanks for the Feedback. I did not know about that! Looks like I have some additional research to do ;)
View ArticleAnswer by Felix King
For me changing the **Fixed Timestep** in **Edit -> Project Settings -> Time** down to **0.01** solved the problem.
View ArticleAnswer by avidesk
Fixed timestep will surely help, but sometimes you can only get it to go so low before it impacts performance. Changing the collision detection mode of your object's rigidbody to Continuous or...
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