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Channel: Answers for "How to prevent Character Controller from falling through moving Platforms?"
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Answer by avidesk

Fixed timestep will surely help, but sometimes you can only get it to go so low before it impacts performance. Changing the collision detection mode of your object's rigidbody to Continuous or...

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Answer by Felix King

For me changing the **Fixed Timestep** in **Edit -> Project Settings -> Time** down to **0.01** solved the problem.

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Answer by Felix King

Thanks for the Feedback. I did not know about that! Looks like I have some additional research to do ;)

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Answer by DesiQ

There is a *Moving Platform* field in the Character Motor script of the default Character Controller in Standard Assets. Did you enable it?

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Answer by avidesk

Fixed timestep will surely help, but sometimes you can only get it to go so low before it impacts performance. Changing the collision detection mode of your object's rigidbody to Continuous or...

View Article


Answer by Felix King

For me changing the **Fixed Timestep** in **Edit -> Project Settings -> Time** down to **0.01** solved the problem.

View Article

Answer by Felix King

Thanks for the Feedback. I did not know about that! Looks like I have some additional research to do ;)

View Article

Answer by DesiQ

There is a *Moving Platform* field in the Character Motor script of the default Character Controller in Standard Assets. Did you enable it?

View Article

Browsing index pages (8 articles)


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